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Tiermenschen bestätigt: Release im Februar

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Kleiner Zorn
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Beitrag  Wache Mi Jan 06, 2010 7:03 pm

ob sich die minos rasieren und skinheads sind

????

hmmmm
Wache
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Beitrag  Panzer Mi Jan 06, 2010 7:52 pm

also dafür das es bisher so ruhig war und man so gut wie keine Infos bekommen hat, tauchen mir jetzt viel zu viele konkrete Gerüchte auf -.-
Panzer
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Beitrag  Trogdor Mi Jan 06, 2010 8:29 pm

ok die Meinung zu Minos und Pumbagor sind ja recht eindeutig (wie man auch auf 4 Seiten bei warseer sehen kann^^)
4? Die sind momentan bei 17 und immer noch am Posten Very Happy

ob sich die minos rasieren und skinheads sind

????

hmmmm
Ich sag doch: Man muss denen (Springer-)Stiefel modellieren...
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Beitrag  black666sun Do Jan 07, 2010 8:22 pm

ja ich den mal über die kopp kommen kettenhemd dingse und tücher auf den rücken ordendlich fell und die versen hack ich dennen ab XD muhahaha^^
black666sun
black666sun

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Beitrag  black666sun Fr Jan 08, 2010 6:51 pm

SOOOO frischfleisch fallt drüber her^^

Rules

Army-wide Special Rules, Magic Lores, and Magic Items

Ambush is no longer dependant on the General - for every unit laying in Ambush, there must be one of equivalent or greater size on the table. Roll a D6 at the start of each turn for each Ambushing unit.
Code:

Ambush Table
1: The unit comes onto the table, your opponent choosing which edge.
2-3: Roll again next turn.
4: The unit comes onto the table on your left hand table edge.
5: The unit comes onto the table on your rioht hand table edge.
6: The unit comes onto the table on an edge of your choice.

Unruly has been replaced by a new "Primal Fury" rule, whereby Gor Herds, Ungor Herds and Raiders, Bestigor Herds, Tuskgor Chariots, Minotaurs and Centigor Herds in combat may pass a Leadership test to gain Hatred (if passed on a double 1, Hatred and Frenzy are gained). The Beastlord allows a re-roll of this.

The Chaos Lores have been replaced by the Lore of the Wild, which has 7 spells, running from 0-6.
Code:

0: Bestial Surge - Cast on a 7+, the unit may make a free move, but may not use this to charge.

1: Viletide - Cast on a 7+, 24" Range Magic Missile, 5d6 S1 Hits

2: Devolve - Cast on a 9+, Enemy units within 12" take a Leadership Test, losing wounds equal to the amount they failed by, with no Armour Save allowed.

3: Bray-Scream - Cast on a 10+, One friendly character within 12" may use a S3 Breath Weapon with no Armour Save allowed.

4: Traitor-Kin - Cast on a 10+, All enemy models within 12" riding a mount of any kind suffer a number of attacks equal to their mount's attacks, at the same Strength, with no Armour Save bonus for being mounted or barded. The same applies to the handlers of Monsters and the riders of Chariots.

5: Mantle of Ghorok - Cast on a 13+, One friendly character within 6" gains +d6S and +d6A (max 10), if one or more 6s are rolled, the character suffers a wound with no saves of any kind allowed.

6: Savage Dominion - Cast on a 16+, You may 'summon' a new Giant, Gorgon Cygor or Jabberslythe, entering play at any point on a table edge and moving as if returning from pursuing an enemy off the board. While the monster is on the board, the wizard that cast this spell may not cast another spell, nor may he "dismiss" the model voluntarily, and if he dies the monster immediately disappears. Every time the monster takes a wound, the wizard must pass a Toughness Test or also suffer a wound with no saves allowed.

Magic Items include:
Nangelder: The wielder causes Terror. In addition, models wounded by the wielder suffer a -1Ld penalty for every wound.
Scimitar of Skultar: +D3 Attacks. If a 6 is rolled for bonus attacks then the wielder's attacks ignore Armour Saves for this turn. Two-handed.
Hunting Spear: A Magical Spear. May also be used as a Bolt Thrower, which may shoot after moving (not marching) and may be used to Stand-and-Shoot.
Axes of Khorgor: +1A, the wielder may re-roll failed "To Hit" rolls. Two-handed, and cheaper.
Stonecrusher: +3S. The wielder has S10 against Steamtanks, Chariots, Warshrines, Corpse Carts etc. NOT a Great Weapon.
Brass Cleaver: The wielder may make a single bonus attack against each enemy model in base-to-base contact.
Everbleed: Whenever the wielder inflicts a wound on an enemy model, roll a D6. On a 6, the model suffers another wound with no saves of any kind allowed, and you must roll again until you do not roll a 6.
Unnamed Weapon: The wielder treats the opponent's Leadership as his Strength. 100pts.
Unnamed Weapon: A magical Great Weapon. The wielder may re-roll all failed "To Hit" rolls.
Unnamed Weapon: The wielder has Killing Blow. In addition, if the wielder kills an enemy character in a challenge, they (and any unit they are with) become Unbreakable and cause Terror.
Trollhide Armour: Light Armour, Confers Regeneration upon the wearer. 50pts.
Unnamed Talisman: Confers a 2+ Ward Save against Flaming Attacks upon the bearer, and a 4+ Ward Save against Flaming Attacks for the unit he is with.
Horn of the Great Hunt: Beastlord/Wargor only. Bound Spell, Level 3. Contains the spell "Bestial Surge" with a range of 36".
Horn of the First Beast: Beastlord/Wargor only. All Beastmen within 36" of the bearer may re-roll failed Primal Fury rolls.
Crown of Horns: The wearer and any unit he is with is Stubborn. 75pts.
Stone of Spite: Bound Spell, Power Level 5. One Use Only. All enemy Arcane Items within 18" of the user are destroyed. The bearer of each item that is destroyed takes D6 S4 hits. 25pts.
Herdstone Shard: Mark one spot within your deployment zone. All friendly wizards casting a spell within 6" of this spot may roll an additional "free" power dice every time they cast a spell.
Staff of Darkoth: Bray-Staff. Bound Spell, Power Level 3. Casts "Viletide".
Banner of Rust: All units (enemy or otherwise) within 6" suffer a -1 penalty to their Armour Save. Units in Base-to-Base contact with the banner suffer a -2 penalty. This does not affect Scaly Skin saves. 50pts.
Unnamed Banner: The unit carrying this banner has +1S. 75pts.

Alongside Magic Items, "Gifts" will be available in the same way as WoC Gifts, operating on the same budgetary lines. Bonuses like Scaly Skin or extra Attacks will be available, as well as more esoteric abilities like Breath Weapons.

There are to be NO Marks of Chaos in the army.

Lords & Heroes

Beastlord/Wargor – Ld 9, T5, with appropriate price hikes. May take Chaos Armour. May be accompanied by a 'pet' Revered Beast Spawn. Allows any unit he has joined to re-roll their "Primal Fury" roll.

Great Bray-Shaman/Bray-Shaman – T5, with price hike. Beast Spawn as above, access to new Lore. Bray-Staff may come as standard.

Doombull/Gorbull – S5, with price hike. The Doombull does not allow Minotaurs as Core. The Gorbull is a hero-level Doombull who may be the BSB. Both cause D3 Impact Hits on the charge.

Centigor Hero - Aside from the Centigor Special Character, there will be a Centigor character available as a standard Hero choice.

Core

Gor Herds - A ranked unit, with no price change. Ld7 base - Foe Renders no longer provide +1Ld. Equipment options as now, at 1pt/model each.

Ungor Herd - A ranked unit, with Shields and the option for Spears. 20x20mm bases. 1pt more expensive. A cheap Special Character is available as a Champion.

Ungor Raiders - A skirmishing Ungor unit, with Shortbows and BS3. 20x20mm bases.

Bestigor Herds – Bestigors may capture enemy Standards upon winning a round of combat, thereby depriving them of their bonuses - this allows the Bestigors to gain the bonuses of the captured standard themselves.

Warhounds - Varieties of Warhounds allowed through upgrades - Hunting, Guarding, etc.

Tuskgor Chariot – Tuskgors are S4, but no longer gain +1S on the charge. 5pts cheaper.

Special

Centigor Herd – Not Fast Cavalry. New Drunken Rules, rolled for at the start of the game (as Eye of the Gods or Possessed).
Code:

Drunken Table
1-2 = +2I
3-4 = -1M, Re-roll failed Primal Fury
5-6 = Stubborn

Minotaurs – S5, 55pts. Options for Additional Handweapons, Great Weapons, and Full Command. The only "Ogre-Sized" infantry in the list. Frenzied upon winning a round of combat, gaining an additional attack per round of combat won as they go deeper into their bloodgreed. Only ever pursue and overrun D6". Cause one impact-hit on the charge.

Razorgor - A warthog-esque unit of monsters. M7, S5, T5, 4A. +1S on the charge.

Razorgor Chariot – Ridden by Bestigor, pulled by Razorgor. Very hard-hitting.

Harpies - As in the Dark Elf book.

Rare

Chaos Giant – As in WoC book, with no Marks available.

Cygor - Cyclops monster, with WS2, S6, T5, W5, A6 and Ld8. It may move-and-shoot as a Stone Thrower with no minimum range, and re-roll failed hits against Undead, Daemons, and models with Ward Saves. In addition, wizards attempting to cast a spell within 24" must pass a Ld test - if they fail, any of their failed casting attempts this turn also count as Miscasts.

Spawn – As in WoC book. Possibility of slight changes with regards to "Marks".

Gorgon – A new monster, a great mutated Minotaur. Movement 8 and stats in the 5s, with Impact Hits and Killing Blow. May sacrifice its attacks to make a single attack which causes Killing Blow on a 4+. Upon causing a Killing Blow, it regains D3 Wounds.

Jabberslythe - A new monster, based around the Jabberwock of Wonderland fame. A Flying, Terror-Causing Large Target with Poisoned Attacks and Poisoned Blood. Any enemy unit within 12" that can draw Line of Sight to the Jabberslythe must make a Ld Test or take a number of wounds equal to the amount they failed by, with no Armour Saves allowed. This does not affect units that are Immune to Psychology.

Special Characters

All the Special Characters from the last book will return in this one. New ones talked about include:
- A Centigor character by the name of Ghorros Warhoof, with special Drunken rules, MR2, a Unicorn Helm, Hates Wood Elves, and a magical Great Weapon. Any Centigor unit he joins gains +1WS. As his name suggests, he has hooves rather than claws.
- A Bray-Shaman by the name of "Malagor the Dark Omen", with a feather-lined cloak. He is a Level 4 Wizard who may fly, and gains +1 to his casting attempts for every successful spell he has cast this Magic Phase. Units rolling for Primal Fury within 6" gain Frenzy and Hatred on any passing roll of a double, rather than just a double one. A preview picture can be seen at the bottom of this summary.
- A Minotaur character dragging a Herdstone that allows him to cast spells. May be a Champion upgrade.
- A Daemon Prince. May have Bloodthirster-level stats. Possibly Nurgle/Slaanesh marked.
- A Foe-Render character with +1Ld, among other things.
- An Ungor champion upgrade.
- The Thing From The Woods, a giant Warhound/Spawn from Mordheim.
- Morghur returns, as a hero-level Spawn character that allows you to convert friendly units into Spawn. Sadly, he's been very toned down.
- Khazrak now allows you to re-roll the Ambushing D6, as well as having a 2+ Armour Save and ignoring the magical effects of weapons.
Models and Army Book

No pics yet. Work by Aly Morrison and Mark Harrison. Releases are:
* New Special Character models for Bray-Shaman, Centigor Hero and Beastlord that double as generic character models.
* Special Characters Malagor and Ghorros have models at unknown prices.
* Metal Doombull Box, sculpted by Mark Harrison. One model, £25.
* Metal Razorgor Box. One new model, £15.
* Plastic Bestigor Box. Ten models, £25.
* Plastic Minotaur Box, sculpted by Mark Harrison. 3 models, with options for full command, greatweapons, two handweapons, and possibly shields. £27.
* Ungors and Gors are being resculpted and split up into seperate plastic boxes, at £15 for 10 models each. They will be extremely similar to the current models (as can be seen below) but more detailed, and with a greater variety of poses. Ungors will come with shortbows, and are on 20x20mm bases.
* The Tuskgor Chariot is receiving a new product code as a metal box at £18. This doesn't mean it's receiving a new model.
* The same applies to Centigors, who are now a metal box at £35.
* The Battalion will consist of 20 Gor, 10 Ungor, and 10 Bestigor, and costs £55.
black666sun
black666sun

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Beitrag  black666sun Fr Jan 08, 2010 6:54 pm

black666sun schrieb:SOOOO frischfleisch fallt drüber her^^

Rules

Army-wide Special Rules, Magic Lores, and Magic Items

Ambush is no longer dependant on the General - for every unit laying in Ambush, there must be one of equivalent or greater size on the table. Roll a D6 at the start of each turn for each Ambushing unit.
Code:

Ambush Table
1: The unit comes onto the table, your opponent choosing which edge.
2-3: Roll again next turn.
4: The unit comes onto the table on your left hand table edge.
5: The unit comes onto the table on your rioht hand table edge.
6: The unit comes onto the table on an edge of your choice.

Unruly has been replaced by a new "Primal Fury" rule, whereby Gor Herds, Ungor Herds and Raiders, Bestigor Herds, Tuskgor Chariots, Minotaurs and Centigor Herds in combat may pass a Leadership test to gain Hatred (if passed on a double 1, Hatred and Frenzy are gained). The Beastlord allows a re-roll of this.

The Chaos Lores have been replaced by the Lore of the Wild, which has 7 spells, running from 0-6.
Code:


0: Bestial Surge - Cast on a 7+, the unit may make a free move, but may not use this to charge.

1: Viletide - Cast on a 7+, 24" Range Magic Missile, 5d6 S1 Hits

2: Devolve - Cast on a 9+, Enemy units within 12" take a Leadership Test, losing wounds equal to the amount they failed by, with no Armour Save allowed.

3: Bray-Scream - Cast on a 10+, One friendly character within 12" may use a S3 Breath Weapon with no Armour Save allowed.

4: Traitor-Kin - Cast on a 10+, All enemy models within 12" riding a mount of any kind suffer a number of attacks equal to their mount's attacks, at the same Strength, with no Armour Save bonus for being mounted or barded. The same applies to the handlers of Monsters and the riders of Chariots.

5: Mantle of Ghorok - Cast on a 13+, One friendly character within 6" gains +d6S and +d6A (max 10), if one or more 6s are rolled, the character suffers a wound with no saves of any kind allowed.

6: Savage Dominion - Cast on a 16+, You may 'summon' a new Giant, Gorgon Cygor or Jabberslythe, entering play at any point on a table edge and moving as if returning from pursuing an enemy off the board. While the monster is on the board, the wizard that cast this spell may not cast another spell, nor may he "dismiss" the model voluntarily, and if he dies the monster immediately disappears. Every time the monster takes a wound, the wizard must pass a Toughness Test or also suffer a wound with no saves allowed.

Magic Items include:
Nangelder: The wielder causes Terror. In addition, models wounded by the wielder suffer a -1Ld penalty for every wound.
Scimitar of Skultar: +D3 Attacks. If a 6 is rolled for bonus attacks then the wielder's attacks ignore Armour Saves for this turn. Two-handed.
Hunting Spear: A Magical Spear. May also be used as a Bolt Thrower, which may shoot after moving (not marching) and may be used to Stand-and-Shoot.
Axes of Khorgor: +1A, the wielder may re-roll failed "To Hit" rolls. Two-handed, and cheaper.
Stonecrusher: +3S. The wielder has S10 against Steamtanks, Chariots, Warshrines, Corpse Carts etc. NOT a Great Weapon.
Brass Cleaver: The wielder may make a single bonus attack against each enemy model in base-to-base contact.
Everbleed: Whenever the wielder inflicts a wound on an enemy model, roll a D6. On a 6, the model suffers another wound with no saves of any kind allowed, and you must roll again until you do not roll a 6.
Unnamed Weapon: The wielder treats the opponent's Leadership as his Strength. 100pts.
Unnamed Weapon: A magical Great Weapon. The wielder may re-roll all failed "To Hit" rolls.
Unnamed Weapon: The wielder has Killing Blow. In addition, if the wielder kills an enemy character in a challenge, they (and any unit they are with) become Unbreakable and cause Terror.
Trollhide Armour: Light Armour, Confers Regeneration upon the wearer. 50pts.
Unnamed Talisman: Confers a 2+ Ward Save against Flaming Attacks upon the bearer, and a 4+ Ward Save against Flaming Attacks for the unit he is with.
Horn of the Great Hunt: Beastlord/Wargor only. Bound Spell, Level 3. Contains the spell "Bestial Surge" with a range of 36".
Horn of the First Beast: Beastlord/Wargor only. All Beastmen within 36" of the bearer may re-roll failed Primal Fury rolls.
Crown of Horns: The wearer and any unit he is with is Stubborn. 75pts.
Stone of Spite: Bound Spell, Power Level 5. One Use Only. All enemy Arcane Items within 18" of the user are destroyed. The bearer of each item that is destroyed takes D6 S4 hits. 25pts.
Herdstone Shard: Mark one spot within your deployment zone. All friendly wizards casting a spell within 6" of this spot may roll an additional "free" power dice every time they cast a spell.
Staff of Darkoth: Bray-Staff. Bound Spell, Power Level 3. Casts "Viletide".
Banner of Rust: All units (enemy or otherwise) within 6" suffer a -1 penalty to their Armour Save. Units in Base-to-Base contact with the banner suffer a -2 penalty. This does not affect Scaly Skin saves. 50pts.
Unnamed Banner: The unit carrying this banner has +1S. 75pts.

Alongside Magic Items, "Gifts" will be available in the same way as WoC Gifts, operating on the same budgetary lines. Bonuses like Scaly Skin or extra Attacks will be available, as well as more esoteric abilities like Breath Weapons.

There are to be NO Marks of Chaos in the army.

Lords & Heroes

Beastlord/Wargor – Ld 9, T5, with appropriate price hikes. May take Chaos Armour. May be accompanied by a 'pet' Revered Beast Spawn. Allows any unit he has joined to re-roll their "Primal Fury" roll.

Great Bray-Shaman/Bray-Shaman – T5, with price hike. Beast Spawn as above, access to new Lore. Bray-Staff may come as standard.

Doombull/Gorbull – S5, with price hike. The Doombull does not allow Minotaurs as Core. The Gorbull is a hero-level Doombull who may be the BSB. Both cause D3 Impact Hits on the charge.

Centigor Hero - Aside from the Centigor Special Character, there will be a Centigor character available as a standard Hero choice.

Core

Gor Herds - A ranked unit, with no price change. Ld7 base - Foe Renders no longer provide +1Ld. Equipment options as now, at 1pt/model each.

Ungor Herd - A ranked unit, with Shields and the option for Spears. 20x20mm bases. 1pt more expensive. A cheap Special Character is available as a Champion.

Ungor Raiders - A skirmishing Ungor unit, with Shortbows and BS3. 20x20mm bases.

Bestigor Herds – Bestigors may capture enemy Standards upon winning a round of combat, thereby depriving them of their bonuses - this allows the Bestigors to gain the bonuses of the captured standard themselves.

Warhounds - Varieties of Warhounds allowed through upgrades - Hunting, Guarding, etc.

Tuskgor Chariot – Tuskgors are S4, but no longer gain +1S on the charge. 5pts cheaper.

Special

Centigor Herd – Not Fast Cavalry. New Drunken Rules, rolled for at the start of the game (as Eye of the Gods or Possessed).
Code:

Drunken Table
1-2 = +2I
3-4 = -1M, Re-roll failed Primal Fury
5-6 = Stubborn

Minotaurs – S5, 55pts. Options for Additional Handweapons, Great Weapons, and Full Command. The only "Ogre-Sized" infantry in the list. Frenzied upon winning a round of combat, gaining an additional attack per round of combat won as they go deeper into their bloodgreed. Only ever pursue and overrun D6". Cause one impact-hit on the charge.

Razorgor - A warthog-esque unit of monsters. M7, S5, T5, 4A. +1S on the charge.

Razorgor Chariot – Ridden by Bestigor, pulled by Razorgor. Very hard-hitting.

Harpies - As in the Dark Elf book.

Rare

Chaos Giant – As in WoC book, with no Marks available.

Cygor - Cyclops monster, with WS2, S6, T5, W5, A6 and Ld8. It may move-and-shoot as a Stone Thrower with no minimum range, and re-roll failed hits against Undead, Daemons, and models with Ward Saves. In addition, wizards attempting to cast a spell within 24" must pass a Ld test - if they fail, any of their failed casting attempts this turn also count as Miscasts.

Spawn – As in WoC book. Possibility of slight changes with regards to "Marks".

Gorgon – A new monster, a great mutated Minotaur. Movement 8 and stats in the 5s, with Impact Hits and Killing Blow. May sacrifice its attacks to make a single attack which causes Killing Blow on a 4+. Upon causing a Killing Blow, it regains D3 Wounds.

Jabberslythe - A new monster, based around the Jabberwock of Wonderland fame. A Flying, Terror-Causing Large Target with Poisoned Attacks and Poisoned Blood. Any enemy unit within 12" that can draw Line of Sight to the Jabberslythe must make a Ld Test or take a number of wounds equal to the amount they failed by, with no Armour Saves allowed. This does not affect units that are Immune to Psychology.

Special Characters

All the Special Characters from the last book will return in this one. New ones talked about include:
- A Centigor character by the name of Ghorros Warhoof, with special Drunken rules, MR2, a Unicorn Helm, Hates Wood Elves, and a magical Great Weapon. Any Centigor unit he joins gains +1WS. As his name suggests, he has hooves rather than claws.
- A Bray-Shaman by the name of "Malagor the Dark Omen", with a feather-lined cloak. He is a Level 4 Wizard who may fly, and gains +1 to his casting attempts for every successful spell he has cast this Magic Phase. Units rolling for Primal Fury within 6" gain Frenzy and Hatred on any passing roll of a double, rather than just a double one. A preview picture can be seen at the bottom of this summary.
- A Minotaur character dragging a Herdstone that allows him to cast spells. May be a Champion upgrade.
- A Daemon Prince. May have Bloodthirster-level stats. Possibly Nurgle/Slaanesh marked.
- A Foe-Render character with +1Ld, among other things.
- An Ungor champion upgrade.
- The Thing From The Woods, a giant Warhound/Spawn from Mordheim.
- Morghur returns, as a hero-level Spawn character that allows you to convert friendly units into Spawn. Sadly, he's been very toned down.
- Khazrak now allows you to re-roll the Ambushing D6, as well as having a 2+ Armour Save and ignoring the magical effects of weapons.
Models and Army Book

No pics yet. Work by Aly Morrison and Mark Harrison. Releases are:
* New Special Character models for Bray-Shaman, Centigor Hero and Beastlord that double as generic character models.
* Special Characters Malagor and Ghorros have models at unknown prices.
* Metal Doombull Box, sculpted by Mark Harrison. One model, £25.
* Metal Razorgor Box. One new model, £15.
* Plastic Bestigor Box. Ten models, £25.
* Plastic Minotaur Box, sculpted by Mark Harrison. 3 models, with options for full command, greatweapons, two handweapons, and possibly shields. £27.
* Ungors and Gors are being resculpted and split up into seperate plastic boxes, at £15 for 10 models each. They will be extremely similar to the current models (as can be seen below) but more detailed, and with a greater variety of poses. Ungors will come with shortbows, and are on 20x20mm bases.
* The Tuskgor Chariot is receiving a new product code as a metal box at £18. This doesn't mean it's receiving a new model.
* The same applies to Centigors, who are now a metal box at £35.
* The Battalion will consist of 20 Gor, 10 Ungor, and 10 Bestigor, and costs £55.
black666sun
black666sun

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Beitrag  trigardon Di Jan 12, 2010 9:38 pm

Wenigstens gibts was die Minos angeht ne Rettung. Scibor!
Tiermenschen bestätigt: Release im Februar - Seite 2 Minotaur_01

Bis jetzt sehen die schon viel besser aus als die GW Viecher. Bin mal gespannt was die dann kosten wenn sie fertig sind.
trigardon
trigardon

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Beitrag  Panzer Mi Jan 13, 2010 5:12 pm

zig trilliarden euros^^ nein nein, aber egal - der ganz rechte mino hat aber ne schöne plauze Razz

sehen auf jedefall viel besser aus als die von GW, obwohl ich den Minolord von GW nicht ganz so schlecht finde - hat mehr rüstung, sodass man die häßlichen stellen nicht so ganz sieht und die Muskeln an den Beinen sind auch nicht so...seltsam modeliert.


für alle die es noch nicht gemerkt haben - auf GW sind die neuen TM-Modelle schon zu sehen, aber von den neuen seltenen gibt es noch keine Bilder. Laut gerüchte ist der Grinderlak(Jabberslythe) eine Mischung aus Insekt, Kröte und noch iwas, der Gorgon ein riesiger Mino mit 4 Armen (Klingen als Hände?) und einen offenen Bauch und der Cygor eben ein Zyklop^^


MfG Panzer
Panzer
Panzer

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Beitrag  trigardon Mi Jan 13, 2010 5:31 pm

Ich hab grad von Tobi erfahren das die ganzen Seltenen Auswahlen die neu sind erst mit der 2. Welle rauskommen. Naja die Info kommt von nem GW Mitarbeiter aus dem GW in Dortmund, also muss jeder selbst wissen ob er das glaubt. Das ist meiner Meinung nach sogar recht glaubwürdig sonst könnte man die wahrscheinlich vorbestellen.
Weitere Info von dem Kerl ist die, dass der Zyklop nur als Umbau-Kit für den Riesen rauskommt (extra Kopf, neue Hände und Füße). Je länger ich darüber nachdenke desto schwachsinniger kommts mit vor.
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Beitrag  black666sun Do Jan 14, 2010 6:27 am

Eine million diamanten für denjenigen der mir den jade affen bringt!!!..... *auf schulter tipp*
was?!? falsches thema ? achso!!! öh ja also help

Tiermenschen bestätigt: Release im Februar - Seite 2 Greatgor1sm

wenn einer das ding in irgendeinen shop oda bei ebay find sagt mir mal bescheid ich brauch das ''vieh'' Twisted Evil

der mach sich sicher bestimmt gut als ghorgor Razz
oda als ChAoSbRuT!!!!! mal schauen^^
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Beitrag  Kleiner Zorn Do Jan 14, 2010 4:26 pm

Bitte sag Gorgon !!
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Beitrag  Panzer Do Jan 14, 2010 7:16 pm

aber dann ist es doch gar kein ghor mehr!! deswegen ist es ja auch Cygor und nicht ganz normal Zyklop^^
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Beitrag  Kleiner Zorn Do Jan 14, 2010 10:03 pm

meine fresse dann halt Ghorgon Tiermenschen bestätigt: Release im Februar - Seite 2 Icon_lol
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Beitrag  Trogdor Sa Jan 30, 2010 5:03 am

Ich fall vom Stuhl Very Happy

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Meine Fresse...
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Beitrag  Kleiner Zorn Sa Jan 30, 2010 4:03 pm

MUAHAHAHAHAHAHAHAHAHAHAA


ZU COOL


MONGOGORS !!!!



THE STOOOOPID IT BUUUUURNS !!!!
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Beitrag  Shaitaan Sa Jan 30, 2010 10:13 pm

Oh man also irgendwie finde ich die garnicht so schön wie alle sagen :-D

Nein mal ehrlich die sind ja mega hässlich. Was hat sich GW denn dabei gedacht!?

Das sieht aus wie ne Satire auf diese ganzen Schweingrippe Aufruhen im vergangenen Jahr.

Aber irgendwie siehts schon wieder so bekloppt aus dass es schon wieder witzig ist^^

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Beitrag  Kleiner Zorn So Jan 31, 2010 4:00 am

DASS RECHTE BWAAAHAHAHAHAAH ZU COOL
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Beitrag  Cysn0 So Jan 31, 2010 10:32 am

Boah sind die HÄSSLICH pig

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Beitrag  Panzer Mo Feb 01, 2010 3:55 pm

okaaaaay......so sieht der Blick also aus, wenn dir einer der neuen Minos in die Eier tritt - Tobi, dass ist dein Stichwort. Bau so ein Diorama (wird das so geschrieben?) ^^

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Beitrag  Kleiner Zorn Di Feb 02, 2010 9:11 pm

BWAAAHAHAHAAHHAHAAH DER RECHTS !!!!
MUAHAHAHAHAHAHAH
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Beitrag  black666sun Mi Feb 03, 2010 6:38 pm

ich will den rechten haben der sieht so verrückt aus ^^
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Beitrag  Kleiner Zorn Mi Feb 03, 2010 9:55 pm

kosten ja nur 35 euro pro modell ^^
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Beitrag  black666sun Mi Feb 10, 2010 8:31 pm

wuhu hab den ''schönsten'' jabberwocky gefunden^^
und für 30 dollar nicht zu teuer^^

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Beitrag  Kleiner Zorn Do Feb 11, 2010 5:07 am

jopp wollte den auch schon ordern Very Happy
aber hab irgendwie verpennt den zu bestelln als ich noch kole hatte ^^
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Beitrag  Panzer Fr Feb 19, 2010 11:56 am

hey tobi ich glaube dein herdenstein geht in ordnung^^ naja wenn GW das hier unter "in angemessener Größe" versteht ^^

GW - Herdenstein etc

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